Hangman: Difference between revisions

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==Hangman Game==
==Hangman Game==
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This game takes all the words from a glossary or quiz short answer questions and generates a hangman puzzle. The word to guess is represented by a row of dashes. If the student suggest a letter which occurs in the word, then it displays in its correct position else the picture will display one element of the hanged man stick figure as a tally mark. <br/> Here's its [http://uvle.up.edu.ph/mod/game/view.php?id=53305 demo page on UVLe for students].
This game takes all the words from a glossary or quiz short-answer questions and generates a hangman puzzle. The word to be guessed is represented by a row of dashes. If the student suggests a letter that occurs in the word, then it displays in its correct position. If guess is incorrect, the picture will display one element of the hanged man stick figure as a tally mark. <br/> Here's its [http://uvle.up.edu.ph/mod/game/view.php?id=53305 demo page for students on UVLe].
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==How to add Hangman to an UVLe course==
==How to add Hangman to an UVLe course==
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'''1'''. In your course page, click Turn Editing on <br/>
'''2'''. Add an activity by clicking on the ''Add an activity or resource'' <br/> link
'''3'''. Under Activity Menu, particularly on Games activity, select '''Hangman''' then click Add button <br/><br/>
You will be redirected to the Games Activity Settings page <br/>
'''4'''. <u>'''Activity Name'''</u> - it is user-defined <br/>
'''5'''. <u>'''Source of questions'''</u> - choose:
* glossary - if there is an existing glossary on your course page
* quiz - quiz that consists of short answer questions <br/>
'''6'''. '''Edit Hangman Options''' <br/>
'''7'''. Click '''Save and display''' to view your game. Enjoy!<br/>
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=See Also=
* [[UVLe Activities]]
* [[Uvle#Modules.2C_Plugins.2C_and_Blocks|Modules, Plugins and Blocks]]
* [[UVLe Quiz and Assignment]]
* [[Uvle|UVLe]]

Latest revision as of 18:54, 12 November 2013

Hangman Game


This game takes all the words from a glossary or quiz short-answer questions and generates a hangman puzzle. The word to be guessed is represented by a row of dashes. If the student suggests a letter that occurs in the word, then it displays in its correct position. If guess is incorrect, the picture will display one element of the hanged man stick figure as a tally mark.
Here's its demo page for students on UVLe.


How to add Hangman to an UVLe course


1. In your course page, click Turn Editing on
2. Add an activity by clicking on the Add an activity or resource
link 3. Under Activity Menu, particularly on Games activity, select Hangman then click Add button

You will be redirected to the Games Activity Settings page
4. Activity Name - it is user-defined
5. Source of questions - choose:

  • glossary - if there is an existing glossary on your course page
  • quiz - quiz that consists of short answer questions

6. Edit Hangman Options
7. Click Save and display to view your game. Enjoy!



See Also