Educ 190: Difference between revisions

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Massive: How do we think about teaching and learning on a very, very large scale?
Massive: How do we think about teaching and learning on a very, very large scale?
Gamified
How can game elements influence teaching and learning—motivation, excitement, points, competition?
Pre class activities
Bogost, I. (2011, August 8). Gamification is bullshit.
Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games (Chapter 3). Cambridge, MA: MIT Press
[Video]. Gamification of Education. Retrieved from http://ed.ted.com/on/uk36wtoI
Play an educational game
In class activities
Seminar discussion about gamification of education: motivation, excitement, rewards, competition
Design a game concept for learning with prototypes and user flows
Reporters: Marius, Dani, and Karl Man
Key Conepts
Duo lingo
Brainscape
Badging
Mobile Apps

Revision as of 17:14, 9 October 2014

Educ 190 Computers in Education Community Page


UP COLLEGE OF EDUCATION

Educ 190: Computers in Education

LEARNING OBJECTIVES

1. Identify existing and emerging educational technology (edtech) trends and tools

2. Describe how Filipino teachers learn, share, select, and evaluate edtech

3. Describe the current edtech challenges and innovations happening locally and globally

4. Practice ethnography and social science research to understand teacher and student experiences with edtech

5. Apply user-centered design methods to develop edtech solutions for challenges in education

6. Use learning theories and pedagogies as a framework to critically evaluate edtech

7. Formulate recommendations and policies for integrating edtech into specific learning contexts

8. Design and implement a well-crafted, learner-centered lesson plan that integrates edtech

9. Reflect and summarize one’s learning experience by maintaining a design journal



Topics:

Massive: How do we think about teaching and learning on a very, very large scale?


Gamified How can game elements influence teaching and learning—motivation, excitement, points, competition?

Pre class activities Bogost, I. (2011, August 8). Gamification is bullshit.

Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games (Chapter 3). Cambridge, MA: MIT Press

[Video]. Gamification of Education. Retrieved from http://ed.ted.com/on/uk36wtoI

Play an educational game


In class activities Seminar discussion about gamification of education: motivation, excitement, rewards, competition

Design a game concept for learning with prototypes and user flows

Reporters: Marius, Dani, and Karl Man

Key Conepts Duo lingo Brainscape Badging Mobile Apps